Portfolio
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Robot LampFull Credit, Copy Right by Stupid Fun Club
Based on an exsiting robot lamp prototype, I designed this Robot Lamp for kids. Modeled, textured and animated in MAYA, rendered with Mental Ray -
Last JudgementClient project, full credit, Copy Right by Miao Xiaochun
Body model exported from POSER, I remodeled the face in 3DS MAX acroding to Client's picture. Based on his art direction, I posed character in a form of Michelangelo's Last Judgement. This still image is about 8000pixel by 16000pixel. I also animated all the character and rendered a video called "H20". Rendered by V-Ray. Rigged and animated with Character Studio. Edited in Photoshop. -
Chinese Painting 《葛稚川移居图》Client project, full credit, Copy Right by Miao Xiaochun
Based on Ge Zhi Chuan Yi Ju Tu《葛稚川移居图》(click for original painting reference), I modeled, textured everything in 3DS MAX, and rigged, animated characters with Character Studio, lighted and rendered by three camera with V-Ray and edited in Photoshop in order to achieve cavalier perspective effect that could always find in Chinese painting. Water generated by Real Flow -
Chinese Paiting 《虎溪三笑图》Client project, full credit, Copy Right by Miao Xiaochun
Based on Hu Xi San Xiao Tu《虎溪三笑图》(click for original painting reference), I modeled, textured, lighted everything in 3DS MAX, and rigged characters with Character Studio, rendered with V-Ray. Clothes are generated by cloth simulation in 3DS MAX, characters body were exported from POSER and face was re-modeled accroding to client's photo reference. -
Chinese PaintingClient project, full credit, Copy Right by Miao Xiaochun
This still image is trying to achieve a realistic view of Chinese painting based on Ge Zhi Chuan Yi Ju Tu《葛稚川移居图》(click for original painting reference), I modeled, textured, lighted everything in 3DS MAX, and rigged characters with Character Studio, rendered with V-Ray. Clothes are generated by cloth simulation in 3DS MAX, water is generated in Real Flow, characters body were exported from POSER and face was re-modeled accroding to client's photo reference. -
Chinese Painting detailClient project, full credit, Copy Right by Miao Xiaochun
This still image is trying to achieve a realistic view of Chinese painting based on Ge Zhi Chuan Yi Ju Tu《葛稚川移居图》(click for original painting reference), I modeled, textured, lighted everything in 3DS MAX, and rigged characters with Character Studio, rendered with V-Ray. Clothes are generated by cloth simulation in 3DS MAX, water is generated in Real Flow, characters body were exported from POSER and face was re-modeled accroding to client's photo reference. -
3D TreeClient project, full credit, Copy Right by Miao Xiaochun
this is a tree I used in previous Chinese painting scene. Modeled, textured, rendered in 3DS MAX -
3D Tree detailClient project, full credit, Copy Right by Miao Xiaochun
this is a tree I used in previous Chinese painting scene. Modeled, textured, rendered in 3DS MAX -
3D tree in sceneClient project, full credit, Copy Right by Miao Xiaochun
3D tree in previous Chinese painting scene. Modeled, textured, rendered in 3DS MAX -
3D treeClient project, full credit, Copy Right by Miao Xiaochun
this is a tree I used in previous Chinese painting scene. Modeled, textured, rendered in 3DS MAX -
3D treeClient project, full credit, Copy Right by Miao Xiaochun
this is a tree I used in previous Chinese painting scene. Modeled, textured, rendered in 3DS MAX -
3D bambooClient project, full credit, Copy Right by Miao Xiaochun
this is a tree I used in previous Chinese painting scene. Modeled, textured, rendered in 3DS MAX -
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Guarda sculpture made by clay. this is my dog "huahua", he got lost before I came to USA -
robot lampClient project, copy right by Stupid Fun Club.
I designed this lamp based on a robot lamp prototype. Did everything in MAYA, rendered by mental ray. -
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robot lamp packageClient project, copy right by Stupid Fun Club.
package design for a robot lamp product. -
Low resolution ModelI am trying to use the minimum polygon to create a fat man's shape. modeled in MAYA -
Low resolution ModelI am trying to use the minimum polygon to create a girl's body. modeled in MAYA -
low res modelmodeled and textured in 3DS MAX. a challenge of POLY count VS. shape -
low res modelmodeled and textured in 3DS MAX. a challenge of POLY count VS. shape -
low poly modelmodeled and textured in 3DS MAX. a challenge of POLY count VS. shape -
dance30's camera expose on a moving fireworks. Just for fun, I am the guy in the picture -
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