Resume

EDUCATION

Carnegie Mellon University, Entertainment Technology Center, Master of Entertainment Technology 2007 - 2009

GPA: 3.72

A project based, terminal degree program in the interdisciplinary field of entertainment technology.
Training includes working efficiently with teams that have people with different skill sets. Each project sharpens my skills in animation, experience design, tool development and project management.

Beihang University, School of New Media Arts, Bachelor of Arts, minor in Computer Science 2002 - 2006

Concentrated on animation and video game production.
Developed my fine arts skills on figure sketching, color painting, sculpture, design, programming skills and the knowledge of computer science theory and art theory.

WORK EXPERIENCE

mAPPn, Producer / Game Designer, 08/2009 - NOW

  • Design games specifically for both iPhone and facebook. Create design documents to communicate with team. Making sure the game is attractive for target audience; the pace is appropriate; and most important, the game could make money.
  • Set up milestones for in-house team and out-sourcing companies. Make sure projects are finished on time in budget and in good quality.
  • Marketing mobile application in US market and boost revenue growth.
  • Communicating with mobile application developer for partnership in Chinese market.
  • Gain experience in working with teams who have 9-hour difference with U.S.

Tool used: Microsoft Word, Excel for management and Photoshop, Flash for prototype.

CTIN 491 Advanced Game University of Southern California, Industry Advisor 09/2009 – 12/2009

A game developing course taught by Professor Chris Swain at USC.
  • invited to share my experience and giving suggestions with a group of 15 students on collaboration and communication between artists and programmers.
  • Stupid Fun Club LLC, Artist, 05/2009 - 08/2009

    Worked with Will Wright in his new think tank company.
  • Worked on product prototype. Especially industrial design and graphic design.
  • Process involved research, design, modeling, animating, lighting and rendering
  • Tool used: MAYA, Illustrator, Photoshop

    Activision | Blizzard, Animator, 05/2008 - 08/2008

    Worked on AAA game title: Spider-Man: Web of Shadows (XBOX 360 / PS3)
  • Used Mo-Cap data to create more than ten pedestrians animation loops and seven cut-scene animations. About 20 minutes long in total.
  • Key framed four cut-scene animations. 10 minutes long in total.
  • Applied effects for three cut-scenes using scripting language.
  • Tools used: 3DS MAX 9, Character Studio

    Balanced Worlds Game Studio, UI Artist, 07/2007 - 08/2007

    Designed and laid out studio’s LOGO and VI systems. Tools used: Illustrator, Photoshop.

    Miao Xiaochun Animation Studio, Artist, 01/2007 - 07/2007

    Following Artist Miao Xiaochun’s concept, I worked with a six member team using 3DS MAX 8 modeling, texturing, lighting, animating and rendering out three HD videos and three still images with a resolution up to 10000x4000 pixels.
    Tool used: 3DS MAX, Character Studio, Realflow, Photoshop

    ACADEMIC EXPERIENCE

    Chicago Public Library Teen Space, Producer/ Experience Designer 01/2009 - 05/2009

    A location based entertainment project for Chicago Public Library Teen Space, founded by MacArthur Foundation. It is designed to provide Teenagers an environment to have fun as well as to learn media tools from mentors and peers.

  • Created Physical model to mock up;
  • Created 3D environment for study and communicate with clients;
  • Set up schedule, analysis risks, and coordinating tasks;
  • Tools used: Photoshop, 3DS MAX, Excel, Word, PowerPoint, Project.

    Winds of Orbis (2009 IGF Student Showcase Winner), Animator / Game designer 12/2007 – 12/2008

    Winds of Orbis began as a student-pitched project. The game has been featured at GDC's 2009 IGF Student Showcase and E3's IndieCade. I worked with team to design a game that utilizes Wii remote and dance pad to encourage kids to play video games with their whole body. The goal is to prove that active games can be meaningful and fun.

  • Designed game play and story with team
  • Made 140 animations for main character and 10 for other 2 characters
  • Created concept art for environment
  • Tools used: Photoshop, Maya, MEL

    Building Virtual Worlds, Artist / Game designer 08/2007 - 12/2007

    Designed five games with fifteen other students from distinctive background.
  • Worked on animations and game design.
  • Learned quick prototyping (two weeks per game) and how to work with teammates from different cultural and technical backgrounds.
  • Tools used: MAYA , Photoshop , Mel, Python for tool development.

    Virtual Reality Laboratory, Beihang University, 3D Artist / Game designer 02/2005 - 06/2006

    Created concept art, story, environment and character models, textures, animations for an MMO-FPS student game project in a National Key Laboratory.
    Tools used: 3DS MAX for modeling and rigging, Character Studio for animation, Photoshop for texturing.

    SHIPPED TITLE

    Spider-Man: Web of Shadows, Xbox 360, PS3, Wii 2008

    Worked on this AAA game title for ten in-game character animations and eleven cut-scene animations. Used Motion capture data and Key frame skills to animate in 3DS MAX.

    AWARD

    2009 Independent Game Festival Student Showcase Winner 2009

    Winds of Orbis

    The first Active-Adventure game that combines exercise with story based game play to make exercise games meaningful and interesting.
    Worked as animator and game designer.

    SKILLS

    Software:

    Fluent
    3DS MAX (6 years),
    Character Studio (5 years),
    MAYA (3 years),
    Photoshop (5 years),
    Perforce (3 years)

    Experience
    Zbrush (2 years),
    Perforce (2 years),
    MotionBuilder (1 year),
    Flash(3 years),
    Illustrator (3 years),
    Power Point(2 years),
    Excel(2 years),
    Project(1 year),
    After Effect(2 years)

    Skills:

  • - 2D &3D animation, Rigging, mo-cap data cleaning (Industry experience on AAA title)
    - Game/ Experience design on details (IGF showcase winner project designer)
    - Quick prototype game ideas with Flash
    - in-game visual effects using script language
    - High-poly and Low-poly modeling for games, UV unwrapping and texturing (4 years)
    - Traditional and digital drawing, sculpture(2 years)
    - Java, C, Mel, Python, HTML
    - Bilingual in English and Chinese
    - Set up reasonable milestones for project
    - communicating and managing oversea teams on outsourcing material

  • PUBLICATION

    Photoshop CS2 Standard Tutorial Text Book (Chinese Edition) 2006

    ISBN: 9787801727817 Published by: Beijing Hope Electronic Press
    Invited by publisher to write eight chapters (one third of the book) on Photoshop CS2's new features. and providing examples to help reader understand.